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OPERATION: OMEGA

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We regularly post updates about our projects. In our archive you can find all kinds of content like news, events, teasers, DevClips and more.

Latest Posts:

DevBlog #011

first version of horses. We'll still improve them graphically, this is the first time for me to model animals 😄Practicing a little further, but for testing purposes this is enough.
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DevBlog #010

DevBlog #010 We are slowly preparing to move from Unreal Engine 4 to Unreal Engine 5. This conversion has brought some problems, but all bugs have been fixed by now. There will be some rebuilding work in the near future before we continue working on the design again. In the...
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DevBlog #009

DevBlog #009 Here is the rough front of the massive temple of the Mhewok. Later the main building will be redesigned and used. The details will also follow, as well as the soldiers (peacekeepers).  
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ABOUT US

We are a small growing German team and are currently working on the game „Operation: OMEGA“ with more supporters around the world. With

Since 2016, we have been planning the so-called Trandoria Saga and have been working with the Unreal Engine since then. In 2019 we released our first game „The Creature“, which was intended as a test project to gather bugs and experience, which is now used for our current project.

TRANDORIA SAGA

The Trandoria Saga is an idea from 2016, at that time intended as a single open-world, now a series of different games. We want to tell the story of the conflict between Trandorians and humans. This story grows and grows which is why we decided to divide it into many smaller action-adventures and other genres, but which are all independently playable.

The Creature will get a story mode in a later remake, but also the other modes will be rebuilt on this foundation. Before that, the real entry into the saga is planned with Operation: OMEGA.